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Unironically fun as hell. Genuinely can't wait to see updates in the future. :)

THE UPDATE IS REAL!!!!

I enjoy this greatly, like the new character added from last time I tried it. There was an attempt counter in a previous build, kinda sad to see it gone... Any reason why it was taken out?

two wide gaps require pixel prefect timing with pressing x otherwise you fail. its unessasary difficulty.

There's a dash button that crosses two wide gaps

yeah the x button I know, it's in the tutorial but it only works half the time as if you do it too early you drove if you do it too late you drop.

Fun, solid endless platformer. I'd love to see this idea expanded upon. All it needs is more content, because what's already there is solid as stone.

enjoyable but how long are the levels
i played till around lvl 40 on the ferret but it just became repetitive

Arcade Mode is all endless.

great idea, solid art, very difficult controls.

(+1)

Mobile version?

(+1)

Certainly a game, I enjoyed the random generation of the platforming, while the grid gameplay does horrors to platformers, it was certainly enjoyable, I would prolly be here again to see this game grow

(+2)

Damn, this game is awesome. It's a rare type of NSFW games that focuesed on gameplay. It's pretty intesnse and fun. Also artstyle is great. Can't wait to see adventure mode. <3

(+1)

i feel like this would be a very different experience for me if i actually had a vore kink

(+3)

The game is kinda interesting to play! Lovely sprite work, and interesting character designs.
Though i would've wished the stages had an end, rather than being endless climbs on random rooms.
I would also prefer to have custom controls, since my arrow keys can sometimes prevent a button to be pressed.
Overall, i give this a 6/10

Quick mute DOES NOT WORK on web

Thanks for letting me know! Will be patched quickly!

(+6)(-2)

As neat as this concept is, I think the controls need a rework. After completing the tutorial, Honeyguts felt like I was playing Super Meat Boy with an anchor chained to my character, sometimes failing the first stage if I didn't move frame-perfectly when making jumps, or my inputs not registering because of the 1-tile-at-a-time movement system. The other stages, while less developed in this build, felt miles easier in comparison, but I couldn't get too far in them by that point because my hands were cramping pretty badly; and I don't think I want to develop carpel tunnel from playing a game about a kink I thoroughly enjoy.

Based.

oh hell yeah